| Wys³any: 2020-09-19 11:32:57 Temat postu: WoW Classic Tailoring Overview Tailoring is one of many professions in World of Warcraft Classic. This guide will explore the uses of Tailoring and will critically analyse the value of the profession.
As you know in WoW Classic, a player can have up to two professions, but not more. Whilst a player can dynamically switch up professions on the fly, if they decide to rejoin that profession, they start from zero. Hence, it is very important that players make informed decisions on their professions, and do not constantly switch their decisions, reversing all the progress they worked so hard for.
An interesting fact about Tailoring is the skill can be practiced anywhere. You don’t need to visit a city or be at an anvil like a Blacksmith, or anything like that.
Second Profession with Tailoring
Compared to most professions in World of Warcraft Classic, this profession differentiates in terms of its second profession status. Usually, you’d want a companion profession to match your other profession. For example, if you were an Engineer, practically everyone chooses also to be a Miner, to gain the necessary materials to build gadgets.
That’s not the case for Tailoring, strangely enough. Why is that, you ask? The answer is very simple. The resources for this profession don’t count from skinning, nor any other profession. They actually come from other monsters, and players sell these drops. The raw resources you need are abundantly available in comparison to other professions such as Blacksmithing or Engineering.
However, many players decide to combine Tailoring with Skinning, because it allows you to gather your own leather. Furthermore, when enchanting items, skinning does come in useful.
With that said, you aren’t really as confined to having a dead-set second profession with Tailoring as you are with other professions. It’s entirely up to you: it’s perfectly common to have a completely random second profession. If any player can collect the raw resources required for Tailoring, there’s little point combining it with a harvesting profession that you don’t like. With that said, harvesting professions are also a lucrative source of wealth, so they shouldn’t be dismissed entirely.
What can Tailors create?
As the name suggests, they can create superficial, fashion-based cosmetic items. This includes special dress shirts, that are used for appearance purposes on special occasions, like parties. However, one common item in WoW is bags. Practically every player needs large bags, and they need more slots for less. Tailors easily outsell any merchant and can become a lucrative trade (gold wise). Furthermore, only Tailors can create specialised bags such as Herb Bags for herbalists, or Shard Bags for the warlock classes.
Mooncloths also sell for quite a great deal and provide a great deal of experience. The literal definition of a win-win: definitely something to keep in mind as you grow up the skill tree! However, it is required that you have an Artisan level of mastery and can only craft Mooncloth every four days. Qia in Winterspring will provide you with the necessary materials for you to create Mooncloth in something known as a Moonwell.
However, don’t dismiss Tailoring as some profession that’s only useful for cosmetics and bags. It can actually provide high-level, very-useful combat gear. For example, consider the Glacial Wrists, which increases both damage and healing by magical spells/effects by up to 12. Within a spell that goes for an extended duration (inflicting damage/healing over-time, rather than in one burst), this is a very eye-opening piece of gear.
Or the Felcloth Hood, another example. It can be created using 5 Bolts of Runecloth, 4 pieces of Felcloth, and a Rune Thread. Using this piece of gear extends the damage done by any Shadow spell/effect by up to 30.
There’s also the Truefaith Vestments, which is considered an Epic piece of gear. It isn’t easy to craft, with the following reagents required:
· 2 pieces of Rune Thread
· 4 Golden Pearls & 4 Righteous Orbs
· 10 bottles of Ghost Dye, and 10 pieces of Mooncloth
· 12 Bolts of Runecloth
Once it’s made though? It increases healing by up to 73 and restores 6 mana every 5 seconds, whilst also reducing the cooldown of Fade by up to two seconds. Talk about having a more perfect trifecta!
One common “ingredient” seen throughout the aforementioned pieces is Runecloth. This is farmed from humanoid monsters that are available from level 50. This demonstrates why there isn’t really a complimentary profession for Tailoring: you have the freedom to decide whatever you’d like.
Leveling Tailoring
The best way to level tailoring, combining gaining experience and creating meaningful items, you should focus on making bolts of linen cloth until level 50. From 50-75, you should make Linen Belts. From 75-100, create Bolts of Wooden Cloth. 100-125, create Simple Kilts.
At 125 skill points, you’re at the expert tier. From 125-150, create Bolts of Silk Cloth. From 150-160, create Azure Silk Hoods. 160-170, Silk Headbands are the things to craft. Once you’re at 170, create roughly five formal white shirts until you reach 175 skill points. From 175 to 215, create Bolts of Mageweaves. Once you’re at 215 to 220, create Orange Mageweaves. As you process, go from Orange to Black Mageweave Gloves, to Headbands. At this point, you’ll be at the Artisan tier, and you’ll want to start creating more useful items. You’ll have no problems picking what is important for you, and what is actually needed within the economy and for your class build.
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